Whose XP is moving
Levels are per kaiju in the community notes. Switch to a second kaiju and compare the bar. If the numbers differ, the grind belongs to the body you have selected. Do the same check for unspent points before you spend a long session on the wrong form.
Reported sources are combat and some destructible targets, including the buildings and trees in the farming guide. The official description does not print an XP formula. Time one activity, then read the bar.
The point rule
Public notes say one skill point every five levels, and 20 points on a kaiju. Confirm the interval the first time a point appears, then again at the next one. The four labels those notes tell you to look for are:
| Stat | Spend it when |
|---|---|
| Charge Regen | Skills sit on a bar between casts |
| Vitality | You die before you learn the kit |
| Speed | You cannot reach a target or leave |
| Damage | The hit already connects and the other problems are smaller |
The live panel may rename a stat. Its sentence is the one to follow. Keep points unspent if you cannot see a respec control, because a free refund is not confirmed.
Kiryu's Update 45 cannon cooldown is an example of why Charge Regen matters: a 100-second ultimate is a long silence if you spend it early.
Limit Break
The published maximum is level 200 after you pay for Limit Break in Cells. Before that purchase the cap is lower. The Cell price is not in the written cap note, so read the progression panel when the bar stops. Advice attached to that system says the cap is usually a larger gain than buying another kaiju around 6,000 Cells while your main is still capped.
Kill gates use the same levels
Space Godzilla wants Heisei Godzilla at 100, Biollante at 75, and Godzilla Junior at 25. Destoroyah Final Form wants two other forms at 100, and also 100 kills on each. Leveling during real fights can move a kill counter. Leveling on trees and buildings can move XP without moving kills. Match the activity to the line on the card.
